Old Kintargo is, as the name implies, the oldest part of the city, and the neighborhood remains today as a chaotic mix of fisheries, industrial strongholds, neighborhoods, and warehouses, many of which have been buried and rebuilt numerous times. Living conditions range from squalid to fortified, and ownership claims for buildings are sketchy at best, giving most of Old Kintargo an informal policy of land belonging to whoever makes use of it.
O1. The Old Harbor: Kintargo’s original docks remain in use even today, launching local fishing fleets and landing barges from upriver. While near as busy, prosperous, or wealthy as the docks in the Yolubilis Harbor district, or even in Jarvis End’s foreign quarter, these piers the arrival of ost of the city’s food, raw materials, and salt.
O2. Salt Market: Located just outside of Salt Gate, the Salt Market caters to Kintargo’s alchemists, architects, builders, and masons. Goods shipped in from upriver make their way here, filling vendors’ stalls with building materials ‘or at least samples of it, in the case of stone).
O3. Sallix Salt Works: The gathering, drying, packaging, and resale of Kintargan salt is a thriving business, with Sallix Salt Works being the largest and oldest such business in town.
O4. Salt Gate: Once the city’s busiest gate, the shifting of sea trade from the Old Harbor here has seen Salt Gate’s slow dip into decay. The gate itself is left open, as its internal workings have long been rusted into uselessness.
O5. Odde & Daughter Herbs: Odde & Daughter Herbs is a classic Old Kintargo example of the confusion surrounding owners’ and squatters’ rights. The shop has been out of business for years, but a local street meat vendor named Ryk has been peddling his strangely delicious wares from the building’s facade for most of that time. Rumors of a strange haunting within the building’s ruins only further complicate matters.
O6. Old Kintargo Cemetery: This large graveyard served Kintargo as a burying ground for most of its history, up until the end of the civil war. Today, Kintargo’s dead are either cremated or interred in one of the numerous graveyards on Temple Hill. Patrols from the church of Asmodeus have kept this cemetery from having much of an undead problem.
O7. Lucky Bones: This burned-out gambling hall was never rebuilt.
O8. Tooth and Nail: This quiet tavern advertises itself only with a few nails and wolves’ teeth driven into the post out front. The owner is a short but outgoing woman named Setrona Sabinus. The Nail shares a building with a small confectionery called Sweet Tooth, run by Luculla Gens.
O9. Olmer’s Smithy: The majority of Kintargo’s smiths moved shop to either Jarvis End or Yolubilis Harbor, but stubbern old Olmer never saw the need to uproot. He maintains a small but loyale clientele, but his gruff attitude makes attracting and keeping new vustomers a challenge.
O10. Holding House: This bunkerlike stone structure originally served as Kintargo’s jail. Since those services have been relocated to Castle Kintargo, the Holding House has stood empty.
O11. House of Thruth and Clarity: Kintargo’s courthouse, the chambers within this sprawling building stand as a bastion of law and order.
O12. Iudeimus Tenement: Those tenements that still stand and function in Old Kintargo are run-down stacks, often owned and managed by those of a disreputable nature; Iudeimus Tenement is no exception. Its manager is a foul-tempered crone named Nurla Botve, and its tenants are primarily local laborers and artisans.
O13. Vespam Artisans: One of the larger and healthier businesses to remain in Old Kintargo is Vespam Artisans. Operated by Vespasio Vespam, a fifth generation Kintargan, the employees of this metalworking boutique operate similary to a tinkers’ guild. All matter of strange devices, toys, and (rarely) lagic items can be purchased here.
O14. Rust Gate: Technically straddling the boundary between Old Kintargo and Redroof, Rust Gate is Kintargo’s most heavily traveled city gate, with the majority of the city’s land traffic arriving via the Ravounel Road.